According to a new market research report "Connected Toys Market by Interacting Device (Smartphone-Connected
Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys),
Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global
Forecast to 2024", The connected toys market is expected to grow from USD 5.7 billion in
2019 to USD 13.8 billion by 2024, at a Compound Annual Growth Rate (CAGR) of
19.3% during the forecast period.
The major factors driving the connected toys market include
the rising adoption of STEM among kids and widespread and easy availability of
connected platform.
Browse 21 market data Tables and 27
Figures spread through 85 Pages and in-depth TOC on "Connected Toys Market”
The
console-connected toys segment to hold the largest market size during the
forecast period
Console-connected
toys are commonly known as video games. These games are played on a device
specially made called video game console. The player interacts with the game
through a controller, a hand-held device with buttons and joysticks or pads.
The gamer receives the video and sound through a television. For instance,
SquareOne is the first connected board game console to merge two universes that
never combined before: traditional and video games. Through its patented
technology, SquareOne solves the issue of identifying objects as well as the
gameboard’s physical importance. SquareOne screen is bordered with 26 dedicated
squares that can be used by cardboard tiles, cards, and other connected toys.
9–12
years age group segment to grow at the highest CAGR during the forecast period
Children
in the 9–12 years age group can learn new things rapidly and are efficient at
using tablets. Science, Technology, Engineering, and Mathematics (STEM) toys
enable children in the age group of 9-12 years to solve complex problems, which
enhances their solving skills. For instance, Osmo offers Osmo Genius Kit,
specially designed for the kids aged between 9-12 years, which help the
children to improve skills in areas such as math, drawing, language and
vocabulary, and creative thinking. It helps adjust the children’s skill levels
and keep them challenged and entertained.
North
America to hold the largest market size during the forecast period
North
America is estimated to account for the highest market share in 2019. The
region comprises developed countries, such as the US and Canada, and is
considered the most advanced geography in terms of adopting new and emerging
technologies. Moreover, it houses key industry players offering connected toys.
The financial position of these industry players enables them to invest in the
leading tools and technologies for effective business operations.
Major
vendors offering connected toys software and services across the globe include
Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero (US), Sony (Japan),
PLAYMOBIL (Germany), BANDAI NAMCO (Japan), KNEX (US), Konami (Japan), Wonder
Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong Kong), DXTR Labs
(Denmark), and Leka (France).
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